(: Add .)This land enters tapped unless you control an Equipment., : Create a 2/2 red Dwarf creature token. This ability costs less to activate for each Equipment you control. Activate only as a sorcery.
(: Add .)This land enters tapped unless you control an Equipment., : Create a 2/2 red Dwarf creature token. This ability costs less to activate for each Equipment you control. Activate only as a sorcery.
As this enchantment enters, choose a creature type.Creatures you control of the chosen type get +2/+2.Create X 2/2 red Dwarf creature tokens. (Then exile this card. You may cast the enchantment later from exile.)
When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary.: Add for each Halfling you control.
FlashWhen Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)Equip
DeathtouchWhenever a player loses life, that player mills that many cards. (Damage causes loss of life.)When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.
Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once...