Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
TrampleWhenever this creature deals combat damage to a player, choose one —• Put a +1/+1 counter on target Wolf you control.• Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
FlashWhen Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)Equip
DeathtouchWhenever a player loses life, that player mills that many cards. (Damage causes loss of life.)When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.
Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once...
First strikeWhenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
FlyingThreshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard.Mill four cards, then put an instant or sorcery card from among them into your hand.
Instant and sorcery spells you cast cost less to cast, where X is equipped creature's power.Equip Mill six cards, then put all instant and sorcery cards from among them into your hand. (Then exile this card. You may cast the artifact later from exile.)