Thranduil has all activated abilities of all Elf cards in your graveyard.Whenever another legendary Elf you control enters, draw two cards, then discard a card.
Creatures you control get +1/+1.At the beginning of your end step, draw a card.Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later from exile.)
Creatures you control get +1/+1.At the beginning of your end step, draw a card.Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later from exile.)
Creatures you control get +1/+1.At the beginning of your end step, draw a card.Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later from exile.)
(: Add .)This land enters tapped unless you control an Equipment., : Create a 2/2 red Dwarf creature token. This ability costs less to activate for each Equipment you control. Activate only as a sorcery.
Equipped creature gets +2/+2 and has trample.Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type.Equip
Flying, hasteWhenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.At the beginning of your upkeep, create a Treasure token.
TrampleOther Bears you control get +2/+2.At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent.Look at the top two cards of your library and exile them face down. For as long as they remain exiled, you may play them if you control a Wizard.
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)