TrampleOther Bears you control get +2/+2.At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Equipped creature gets +2/+2 and has trample.Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type.Equip
Thranduil has all activated abilities of all Elf cards in your graveyard.Whenever another legendary Elf you control enters, draw two cards, then discard a card.
Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.
(: Add .)This land enters tapped unless you control an Equipment., : Create a 2/2 red Dwarf creature token. This ability costs less to activate for each Equipment you control. Activate only as a sorcery.
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.)If an ability of equipped creature triggers, that ability triggers an additional time.Equip Wizard Equip
Creatures you control get +1/+1.At the beginning of your end step, draw a card.Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later from exile.)
Equipped creature gets +2/+2 and has trample.Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type.Equip
Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.