This enchantment enters with a hope counter on it for each creature you control.At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control.
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.Equip
Gríma can't be blocked.Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Minas Tirith Garrison's power is equal to the number of cards in your hand.Whenever this creature attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.