FlashWhen this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Kicker (You may pay an additional as you cast this spell.)Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —• Add .• Put a +1/+1 counter on each creature you control.• Scry 2, then draw a card.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)Call Forth the Tempest deals damage to each creature your opponents control equal to the...
Kicker (You may pay an additional as you cast this spell.)Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.Whenever you cast a blue spell, scry 2.Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Ward—Sacrifice a legendary artifact or legendary creature.Whenever an opponent casts a spell, amass Orcs 1.Whenever an Army you control deals combat damage to a player, the Ring tempts you.Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
, Pay 1 life: Add or ., : Mount Doom deals 1 damage to each opponent., , Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.• Target player draws two cards.• Destroy target artifact.• Flame of Anor deals 5 damage to target creature.
This spell costs less to cast, where X is the greatest number of artifacts an opponent controls.Flying, trample, hasteWhenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
Whenever a Dwarf you control deals combat damage to a player or battle, create two Treasure tokens.: Creatures you control gain double strike until end of turn.
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —• Add .• Put a +1/+1 counter on each creature you control.• Scry 2, then draw a card.
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.: Add ., : Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Minas Tirith enters tapped unless you control a legendary creature.: Add ., : Draw a card. Activate only if you attacked with two or more creatures this turn.