Arwen enters with an indestructible counter on it., Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
MenaceWhenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds.If a triggered ability of another Wolf or battle you control triggers, that ability triggers an additional time.
Minas Morgul enters tapped.: Add ., : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
FlyingWhenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
FlyingWhenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order....
Gríma can't be blocked.Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.: Add ., : Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.Equip
TrampleAt the beginning of each combat, other Goblins and Orcs you control get +2/+2 until end of turn. Creatures your opponents control get -1/-1 until end of turn.
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.: Add ., : Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.Equip
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order....
Equipped creature gets +3/+1.Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.Equip
Minas Tirith enters tapped unless you control a legendary creature.: Add ., : Draw a card. Activate only if you attacked with two or more creatures this turn.
, Pay 1 life: Add or ., : Mount Doom deals 1 damage to each opponent., , Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.Whenever you cast a blue spell, scry 2.Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.Equip