This spell costs less to cast, where X is the greatest number of artifacts an opponent controls.Flying, trample, hasteWhenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.Equip
Whenever a Dwarf you control deals combat damage to a player or battle, create two Treasure tokens.: Creatures you control gain double strike until end of turn.
Arwen enters with an indestructible counter on it., Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
Kicker (You may pay an additional as you cast this spell.)Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —• Add .• Put a +1/+1 counter on each creature you control.• Scry 2, then draw a card.
VigilanceWhenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
This spell costs less to cast, where X is the greatest number of artifacts an opponent controls.Flying, trample, hasteWhenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
This enchantment enters with a hope counter on it for each creature you control.At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Ward—Sacrifice a legendary artifact or legendary creature.Whenever an opponent casts a spell, amass Orcs 1.Whenever an Army you control deals combat damage to a player, the Ring tempts you.Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
This spell can't be countered.Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
You may look at the top card of your library any time.You may cast creature spells from the top of your library.Creatures you control have ": Add one mana of any color."
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Whenever Great Goblin enters or attacks, amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)Armies you control have trample.