FlashWhen this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Kicker (You may pay an additional as you cast this spell.)Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —• Add .• Put a +1/+1 counter on each creature you control.• Scry 2, then draw a card.
Kicker (You may pay an additional as you cast this spell.)Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)Call Forth the Tempest deals damage to each creature your opponents control equal to the...
Ward—Sacrifice a legendary artifact or legendary creature.Whenever an opponent casts a spell, amass Orcs 1.Whenever an Army you control deals combat damage to a player, the Ring tempts you.Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.