At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)Call Forth the Tempest deals damage to each creature your opponents control equal to the...
This spell can't be countered.Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
VigilanceWhen Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control.Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.
Minas Morgul enters tapped.: Add ., : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
During your turn, equipped creature has hexproof and can't be blocked.Whenever equipped creature attacks alone, you draw a card and you lose 1 life.Equip Halfling (: Attach to target Halfling you control. Equip only as a sorcery.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)Call Forth the Tempest deals damage to each creature your opponents control equal to the...
This enchantment enters with a hope counter on it for each creature you control.At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Whenever Great Goblin enters or attacks, amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)Armies you control have trample.