, Pay 1 life: Add or ., : Mount Doom deals 1 damage to each opponent., , Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Arwen enters with an indestructible counter on it., Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.• Target player draws two cards.• Destroy target artifact.• Flame of Anor deals 5 damage to target creature.
You may look at the top card of your library any time.You may cast creature spells from the top of your library.Creatures you control have ": Add one mana of any color."
VigilanceWhenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
Arwen enters with an indestructible counter on it., Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
You may look at the top card of your library any time.You may cast creature spells from the top of your library.Creatures you control have ": Add one mana of any color."
TrampleOther Orcs and Goblins you control have trample.Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
VigilanceWhenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
This enchantment enters with a hope counter on it for each creature you control.At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.