Equipped creature gets +3/+1.Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.Equip
Gríma can't be blocked.Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Minas Morgul enters tapped.: Add ., : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order....
FlyingWhenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
TrampleAt the beginning of each combat, other Goblins and Orcs you control get +2/+2 until end of turn. Creatures your opponents control get -1/-1 until end of turn.