Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equipped creature gets +3/+1.Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.Equip
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.Equip
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.Equip
Minas Tirith enters tapped unless you control a legendary creature.: Add ., : Draw a card. Activate only if you attacked with two or more creatures this turn.
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order....
, Pay 1 life: Add or ., : Mount Doom deals 1 damage to each opponent., , Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.Whenever you cast a blue spell, scry 2.Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.Whenever you cast a green spell, target creature gets +4/+4 until end of turn.