Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Target player draws three cards and loses 3 life.
Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
This land enters tapped.Whenever a Forest you control enters, if you control at least five other Forests, target creature you control gets +3/+3 until end of turn.: Add .
Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
Instant and sorcery spells you control have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Whenever a creature you control with power 4 or greater enters, draw a card.+2: Untap up to two target lands.−3: Create a 4/4 green Beast creature token with trample.−4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
ProwessThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)You may discard a card. If you do, draw a card.