At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has ": Add ." It's affected by summoning sickness until your next turn.)
Planeswalker spells you cast cost less to cast., : Proliferate X times, where X is the number of planeswalker types among planeswalkers you control. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature for each land you control."
FlyingWhen Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with ": Add or ."): Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.
Whenever a creature you control with power 4 or greater enters, draw a card.+2: Untap up to two target lands.−3: Create a 4/4 green Beast creature token with trample.−4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
If a creature an opponent controls would die, exile it instead.+2: Up to one target creature gets -4/-1 until your next turn.−2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample.−3: Each opponent discards two cards. For each opponent who didn't discard two...
When The Echoverse Fulcrum enters, draw a card, then discard a card., , Exile The Echoverse Fulcrum: Destroy all creatures. Activate only as a sorcery.
Whenever another creature or planeswalker you control enters, you gain 1 life., , Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
If a creature an opponent controls would die, exile it instead.+2: Up to one target creature gets -4/-1 until your next turn.−2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample.−3: Each opponent discards two cards. For each opponent who didn't discard two...