DeathtouchThis creature enters prepared.Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.Search your library for a land card, put it into your graveyard, then shuffle.
Whenever a creature you control dies, put a charge counter on this enchantment.At the beginning of your first main phase, add for each charge counter on this enchantment.
Whenever a creature you control dies, put a charge counter on this enchantment.At the beginning of your first main phase, add for each charge counter on this enchantment.
Choose one —• You lose 2 life. Destroy target creature or planeswalker.• You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Face planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")
FlashWhen this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card."), Sacrifice this creature: The next spell you cast this turn can't be countered.
Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant.Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
DeathtouchThis creature enters prepared.Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.Search your library for a land card, put it into your graveyard, then shuffle.
Choose one —• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.• All creatures get -3/-3 until end of turn.
Whenever a creature you control dies, put a charge counter on this enchantment.At the beginning of your first main phase, add for each charge counter on this enchantment.
This creature enters with X +1/+1 counters on it.At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.
Planeswalker spells you cast cost less to cast., : Proliferate X times, where X is the number of planeswalker types among planeswalkers you control. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)