FlyingAt the beginning of each end step, if you've drawn three or more cards this turn, create a 3/3 blue Angel creature token with flying.: Until end of turn, whenever Lyra deals combat damage to a player, draw two cards.
Exile target creature or planeswalker. If that permanent's mana value was 3 or less, return it to the battlefield tapped under your control. Exile it at the beginning of the next end step.
This spell costs less to cast, where X is the greatest toughness among creatures you control.Creatures you control can attack as though they didn't have defender.Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
When this artifact enters, exile target nonland permanent an opponent controls with mana value 3 or less until this artifact leaves the battlefield., , Discard a legendary card: Draw a card.
Whenever you cast a prepared spell, copy it. You may choose new targets for the copy., : Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)
Ward—Discard a card.Whenever a creature an opponent controls enters, Gideon deals 1 damage to that player.Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that player.
Flying, prowessThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Each player may discard their hand and draw seven cards.
FlyingProwess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)Whenever Ruric Thar becomes the target of a spell or ability an opponent controls, draw a card.
FlyingProwess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)Whenever Ruric Thar becomes the target of a spell or ability an opponent controls, draw a card.
Mill four cards. You may put a permanent card from among them into your hand. You gain 1 life. (To mill four cards, put the top four cards of your library into your graveyard.)
Mill four cards. You may put a permanent card from among them into your hand. You gain 1 life. (To mill four cards, put the top four cards of your library into your graveyard.)
TrampleWhen this creature enters, choose two —• This creature deals 4 damage to target creature or planeswalker.• Create a 2/2 colorless Wizard Soldier creature token named Cadet.• Draw a card.
TrampleWhen this creature enters, choose two —• This creature deals 4 damage to target creature or planeswalker.• Create a 2/2 colorless Wizard Soldier creature token named Cadet.• Draw a card.
Menace (This creature can't be blocked except by two or more creatures.)When this creature enters, mill four cards. When you do, return target land card from your graveyard to the battlefield tapped. (To mill four cards, put the top four cards of your library into your graveyard.)
Menace (This creature can't be blocked except by two or more creatures.)When this creature enters, mill four cards. When you do, return target land card from your graveyard to the battlefield tapped. (To mill four cards, put the top four cards of your library into your graveyard.)
FlashWhen Teyo enters, target permanent you control gains deathtouch until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker.
FlashWhen Teyo enters, target permanent you control gains deathtouch until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker.
Whenever you put one or more loyalty counters on a planeswalker, put a +1/+1 counter on this creature.: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Whenever you put one or more loyalty counters on a planeswalker, put a +1/+1 counter on this creature.: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")