DeathtouchThis creature enters prepared.Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.Search your library for a land card, put it into your graveyard, then shuffle.
FlyingAt the beginning of each end step, if you've drawn three or more cards this turn, create a 3/3 blue Angel creature token with flying.: Until end of turn, whenever Lyra deals combat damage to a player, draw two cards.
FlashFlyingWhenever this creature attacks, draw a card, then discard a card.When this creature dies, if it isn't a token, create a token that's a copy of it.
Enchant artifact or non-Aura enchantmentEnchanted permanent is a Construct creature with base power and toughness 5/5 in addition to its other types.: Return this card from your graveyard to your hand.
Whenever you cast a prepared spell, copy it. You may choose new targets for the copy., : Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)
ProwessThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Until end of turn, whenever you tap a Mountain for mana, add an additional .
Lands you control have hexproof. (They can't be the targets of spells or abilities your opponents control.): Return target land card from your graveyard to your hand.
Draw a card. If this spell wasn't cast from your hand, draw two cards instead.Flashback—, Discard a card. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile target creature or planeswalker. If that permanent's mana value was 3 or less, return it to the battlefield tapped under your control. Exile it at the beginning of the next end step.
Choose one —• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.• All creatures get -3/-3 until end of turn.
Choose one —• Target permanent you control gains hexproof and indestructible until end of turn.• You draw a card and gain 3 life.• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Choose one —• Counter target noncreature spell unless its controller pays .• Target creature gets -2/-2 until end of turn.• Mill three cards, then draw a card. (To mill three cards, put the top three cards of your library into your graveyard.)
DeathtouchWhen Vraska enters, if you control six or more lands, destroy target permanent an opponent controls. They create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
This creature enters with X +1/+1 counters on it.At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.