When Way of the Mind Sculptor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")Whenever you activate a loyalty ability, if you removed two or more loyalty counters to activate it, draw a card.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Whenever you gain life, put a +1/+1 counter on this creature.
Planeswalker spells you cast cost less to cast., : Proliferate X times, where X is the number of planeswalker types among planeswalkers you control. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
When Way of the Warlord enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")Planeswalkers you control have "[-4]: This planeswalker deals 2 damage to up to one target creature or planeswalker and 2 damage to...
Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Choose one —• Konstrari Charm deals 6 damage to target creature with flying.• Put two +1/+1 counters on target creature. It gains trample until end of turn.• Add .
Whenever you attack, if you've activated a loyalty ability this turn, untap target attacking creature. It can't be blocked this turn.Planeswalkers you control have "[−8]: Create an 8/8 blue Leviathan creature token with hexproof."
When Way of the Cryomancer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")Planeswalkers you control have "[−3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new...
When Way of the Paradox enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")Whenever you activate a loyalty ability, you gain 1 life. You may play an additional land this turn.
When Way of the Necromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")Whenever a creature you control dies, put a loyalty counter on each planeswalker you control.
FlyingAt the beginning of each end step, if you've drawn three or more cards this turn, create a 3/3 blue Angel creature token with flying.: Until end of turn, whenever Lyra deals combat damage to a player, draw two cards.
When Way of the Pyromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")Planeswalkers you control have "[+1]: Add ."
Whenever you cast a prepared spell, copy it. You may choose new targets for the copy., : Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)
Planeswalker spells you cast cost less to cast., : Proliferate X times, where X is the number of planeswalker types among planeswalkers you control. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
FlashAt the beginning of your end step, if you didn't cast a spell this turn, put two +1/+1 counters on Edgar.: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Menace (This creature can't be blocked except by two or more creatures.)Whenever a creature you control attacks a player alone, discard a card, then draw a card. Then put a +1/+1 counter on that creature for each card you've discarded this turn.
Menace (This creature can't be blocked except by two or more creatures.)Whenever a creature you control attacks a player alone, discard a card, then draw a card. Then put a +1/+1 counter on that creature for each card you've discarded this turn.
This spell can't be countered.Reach, vigilance, trampleRuric Thar has hexproof as long as they haven't dealt combat damage yet. (They can't be the target of spells or abilities your opponents control.)
FlyingProwess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)Whenever Ruric Thar becomes the target of a spell or ability an opponent controls, draw a card.
Mill four cards. You may put a permanent card from among them into your hand. You gain 1 life. (To mill four cards, put the top four cards of your library into your graveyard.)
Whenever you put one or more loyalty counters on a planeswalker, put a +1/+1 counter on this creature.: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
For each creature target player controls, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, if you don't control a planeswalker, sacrifice this creature."
Lands you control have hexproof. (They can't be the targets of spells or abilities your opponents control.): Return target land card from your graveyard to your hand.