FlashFlyingWhenever this creature attacks, draw a card, then discard a card.When this creature dies, if it isn't a token, create a token that's a copy of it.
Exile target creature or planeswalker. If that permanent's mana value was 3 or less, return it to the battlefield tapped under your control. Exile it at the beginning of the next end step.
Ward—Discard a card.Whenever a creature an opponent controls enters, Gideon deals 1 damage to that player.Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that player.
Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
When Yoshimaru enters, another target creature you control fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.): Put a +1/+1 counter on target nonlegendary creature.
Choose one —• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.• All creatures get -3/-3 until end of turn.
Ward—Discard a card.Whenever a creature an opponent controls enters, Gideon deals 1 damage to that player.Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that player.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Whenever you scry or surveil, this creature gets +1/+1 until end of turn.Return target creature an opponent controls with mana value 3 or less to its owner's hand. Surveil 1.
FlashFlyingWhenever this creature attacks, draw a card, then discard a card.When this creature dies, if it isn't a token, create a token that's a copy of it.
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.+1: Add .−3: Chandra deals 4 damage to target creature.−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Whenever a creature you control dies, put a charge counter on this enchantment.At the beginning of your first main phase, add for each charge counter on this enchantment.
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.+1: Add .−3: Chandra deals 4 damage to target creature.−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.): Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn. (If a creature with a finality counter on it would die, exile...
When this artifact enters, exile target nonland permanent an opponent controls with mana value 3 or less until this artifact leaves the battlefield., , Discard a legendary card: Draw a card.