Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant.Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
When this Equipment enters, you may pay . When you do, for each opponent, destroy up to one target creature or planeswalker that player controls.Equipped creature gets +2/+1.Equip
Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
If a creature an opponent controls would die, exile it instead.+2: Up to one target creature gets -4/-1 until your next turn.−2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample.−3: Each opponent discards two cards. For each opponent who didn't discard two...
+1: Empower Jace X, where X is the number of Islands you control.−3: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -5/-0 until end of turn.0: Exile all but the bottom card of each opponent's library. Activate only if there are twenty-five or more loyalty counters among Jaces you control.
FlyingWhen Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with ": Add or ."): Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.
When this creature enters, empower Jace 1.Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty.Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life."
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When this creature dies, draw a card.
At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has ": Add ." It's affected by summoning sickness until your next turn.)