ProwessThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Until end of turn, whenever you tap a Mountain for mana, add an additional .
When this artifact enters, exile target nonland permanent an opponent controls with mana value 3 or less until this artifact leaves the battlefield., , Discard a legendary card: Draw a card.
DeathtouchWhen Vraska enters, if you control six or more lands, destroy target permanent an opponent controls. They create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Planeswalker spells you cast cost less to cast., : Proliferate X times, where X is the number of planeswalker types among planeswalkers you control. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
For each creature target player controls, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, if you don't control a planeswalker, sacrifice this creature."
FlashWhen this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card."), Sacrifice this creature: The next spell you cast this turn can't be countered.
Choose one —• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.• All creatures get -3/-3 until end of turn.
Choose one —• Stingerquill Charm deals 3 damage to any target.• Target creature gains first strike and deathtouch until end of turn.• Create a 2/2 colorless Wizard Soldier creature token named Cadet. It gains haste until end of turn.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Whenever you scry or surveil, this creature gets +1/+1 until end of turn.Return target creature an opponent controls with mana value 3 or less to its owner's hand. Surveil 1.
Choose one —• Target permanent you control gains hexproof and indestructible until end of turn.• You draw a card and gain 3 life.• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
FlashWhen this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card."), Sacrifice this creature: The next spell you cast this turn can't be countered.
This creature enters with X +1/+1 counters on it.At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.
Ward—Discard a card.Whenever a creature an opponent controls enters, Gideon deals 1 damage to that player.Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that player.
Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
When Way of the Pyromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")Planeswalkers you control have "[+1]: Add ."
Ward—Discard a card.Whenever a creature an opponent controls enters, Gideon deals 1 damage to that player.Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that player.
Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.): Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn. (If a creature with a finality counter on it would die, exile...
Draw two cards. Then you may exile this spell and four cards named Sphinx's Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle.A deck can have any number of cards named Sphinx's Approach.