When Way of the Healer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")Planeswalkers you control have "[-2]: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1."
When Way of the Healer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")Planeswalkers you control have "[-2]: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1."
Put a +1/+1 counter on each of one or two target creatures.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Put a +1/+1 counter on each of one or two target creatures.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Draw a card. If this spell wasn't cast from your hand, draw two cards instead.Flashback—, Discard a card. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When Way of the Mind Sculptor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")Whenever you activate a loyalty ability, if you removed two or more loyalty counters to activate it, draw a card.
When Way of the Mind Sculptor enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")Whenever you activate a loyalty ability, if you removed two or more loyalty counters to activate it, draw a card.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Flying, vigilanceThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Put a +1/+1 counter on target creature. You gain 1 life.
Flying, vigilanceThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Put a +1/+1 counter on target creature. You gain 1 life.
FlashWhen Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker. (It can't be the target of spells or abilities your opponents control.)
FlashWhen Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker. (It can't be the target of spells or abilities your opponents control.)
, Exile this card from your graveyard: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
, Exile this card from your graveyard: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Whenever you gain life, put a +1/+1 counter on this creature.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)Whenever you gain life, put a +1/+1 counter on this creature.
Create two 2/2 colorless Wizard Soldier creature tokens named Cadet. If this spell was cast from a graveyard, put a +1/+1 counter on each of them for every three cards in your graveyard.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two 2/2 colorless Wizard Soldier creature tokens named Cadet. If this spell was cast from a graveyard, put a +1/+1 counter on each of them for every three cards in your graveyard.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, you may sacrifice a land. If you do, create two tapped Heartwood tokens. (They're red and green artifacts with ": Add or .")Tap two untapped artifacts you control: Put two +1/+1 counters on this creature.