Enchant artifact or non-Aura enchantmentEnchanted permanent is a Construct creature with base power and toughness 5/5 in addition to its other types.: Return this card from your graveyard to your hand.
Enchant artifact or non-Aura enchantmentEnchanted permanent is a Construct creature with base power and toughness 5/5 in addition to its other types.: Return this card from your graveyard to your hand.
This creature enters prepared.Whenever you scry or surveil, creatures you control get +1/+0 until end of turn. This ability triggers only once each turn.Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.
This creature enters prepared.Whenever you scry or surveil, creatures you control get +1/+0 until end of turn. This ability triggers only once each turn.Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.
When Way of the Warlord enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")Planeswalkers you control have "[-4]: This planeswalker deals 2 damage to up to one target creature or planeswalker and 2 damage to...
When Way of the Warlord enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")Planeswalkers you control have "[-4]: This planeswalker deals 2 damage to up to one target creature or planeswalker and 2 damage to...
Target creature gets +2/+2 and gains flying until end of turn.Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Target creature gets +2/+2 and gains flying until end of turn.Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Whenever another creature or planeswalker you control dies, you gain 1 life., Sacrifice another creature or planeswalker: Put a +1/+1 counter on Edgar. He gains menace until end of turn. (He can't be blocked except by two or more creatures.)
Whenever another creature or planeswalker you control dies, you gain 1 life., Sacrifice another creature or planeswalker: Put a +1/+1 counter on Edgar. He gains menace until end of turn. (He can't be blocked except by two or more creatures.)
Choose one —• Stingerquill Charm deals 3 damage to any target.• Target creature gains first strike and deathtouch until end of turn.• Create a 2/2 colorless Wizard Soldier creature token named Cadet. It gains haste until end of turn.
FlyingPlaneswalkers you control have "No more than one creature can attack this planeswalker each combat.": Target creature with a +1/+1 counter on it gains flying until end of turn.
FlyingPlaneswalkers you control have "No more than one creature can attack this planeswalker each combat.": Target creature with a +1/+1 counter on it gains flying until end of turn.
At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Create a Heartwood token. (It's a red and green artifact with ": Add or .")
At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Create a Heartwood token. (It's a red and green artifact with ": Add or .")
Choose one —• Konstrari Charm deals 6 damage to target creature with flying.• Put two +1/+1 counters on target creature. It gains trample until end of turn.• Add .
Choose one —• Konstrari Charm deals 6 damage to target creature with flying.• Put two +1/+1 counters on target creature. It gains trample until end of turn.• Add .
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.), Discard a card: Draw a card.Vicious Verse deals 1 damage to target opponent.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.), Discard a card: Draw a card.Vicious Verse deals 1 damage to target opponent.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)When this creature enters, surveil 1.Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)When this creature enters, surveil 1.Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)As long as an opponent was dealt noncombat damage this turn, this creature has flying and haste.Vicious Verse deals 1 damage to target opponent.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)As long as an opponent was dealt noncombat damage this turn, this creature has flying and haste.Vicious Verse deals 1 damage to target opponent.