Domain — Fblthp's power is equal to the number of basic land types among lands you control.When Fblthp enters, search your library for up to X basic land cards with different names, reveal them, put them into your hand, then shuffle.
Domain — Fblthp's power is equal to the number of basic land types among lands you control.When Fblthp enters, search your library for up to X basic land cards with different names, reveal them, put them into your hand, then shuffle.
Whenever you cast a prepared spell, copy it. You may choose new targets for the copy., : Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)
Choose one —• Target permanent you control gains hexproof and indestructible until end of turn.• You draw a card and gain 3 life.• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.: Put a +1/+1 counter on target legendary creature.
When this creature enters, if you cast it, target opponent reveals their hand. You choose a nonland card from it. Exile that card.Threshold — As long as there are seven or more cards in your graveyard, you may cast the exiled card, and mana of any type can be spent to cast that spell.
For each creature target player controls, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, if you don't control a planeswalker, sacrifice this creature."
When this creature enters, create a Heartwood token. (It's a red and green artifact with ": Add or ."), Sacrifice another artifact: Put a +1/+1 counter on this creature. It gains your choice of trample, hexproof, or haste until end of turn.
When this artifact enters, exile target nonland permanent an opponent controls with mana value 3 or less until this artifact leaves the battlefield., , Discard a legendary card: Draw a card.
Flying, prowessThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Each player may discard their hand and draw seven cards.
Planeswalker spells you cast cost less to cast., : Proliferate X times, where X is the number of planeswalker types among planeswalkers you control. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Whenever you scry or surveil, this creature gets +1/+1 until end of turn.Return target creature an opponent controls with mana value 3 or less to its owner's hand. Surveil 1.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.): Add . This mana can't be spent to cast spells from your hand.Create a Heartwood token. (It's a red and green artifact with ": Add or .")
When Winter enters, you may sacrifice a creature or planeswalker. When you do, each opponent sacrifices a creature of their choice.Winter gets +1/+0 for each creature and planeswalker card in your graveyard.
When Winter enters, you may sacrifice a creature or planeswalker. When you do, each opponent sacrifices a creature of their choice.Winter gets +1/+0 for each creature and planeswalker card in your graveyard.
When Way of the Paradox enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")Whenever you activate a loyalty ability, you gain 1 life. You may play an additional land this turn.
FlashWhen Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker. (It can't be the target of spells or abilities your opponents control.)