Enchant creatureWhen this Aura enters, tap enchanted creature. It becomes unprepared.Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
Enchant creatureWhen this Aura enters, tap enchanted creature. It becomes unprepared.Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
FlashEnchant creatureEnchanted creature gets +1/+0 and has deathtouch.When enchanted creature dies, return that card to the battlefield tapped under its owner's control.
FlashEnchant creatureEnchanted creature gets +1/+0 and has deathtouch.When enchanted creature dies, return that card to the battlefield tapped under its owner's control.
This spell costs less to cast, where X is the greatest toughness among creatures you control.Creatures you control can attack as though they didn't have defender.Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Each creature you control with a +1/+1 counter on it has vigilance.Put a +1/+1 counter on target creature. You gain 1 life.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Each creature you control with a +1/+1 counter on it has vigilance.Put a +1/+1 counter on target creature. You gain 1 life.
Violent Echoes deals 6 damage to target creature or planeswalker. If excess damage was dealt to that permanent this way, empower Jace X, where X is that excess damage. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Violent Echoes deals 6 damage to target creature or planeswalker. If excess damage was dealt to that permanent this way, empower Jace X, where X is that excess damage. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Target creature or planeswalker an opponent controls that's red or white loses all abilities until end of turn. Target creature you control deals damage equal to its power to that permanent.
Target creature or planeswalker an opponent controls that's red or white loses all abilities until end of turn. Target creature you control deals damage equal to its power to that permanent.
Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.Empower Jace 4. (Put four loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.Empower Jace 4. (Put four loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Choose target nonland permanent. Its owner may put it on the top of their library. If they do, Clash of Elements deals 2 damage to them. If they didn't put the card on top of their library, they put it on the bottom.
Choose target nonland permanent. Its owner may put it on the top of their library. If they do, Clash of Elements deals 2 damage to them. If they didn't put the card on top of their library, they put it on the bottom.
When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
When Yoshimaru enters, another target creature you control fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.): Put a +1/+1 counter on target nonlegendary creature.
When Yoshimaru enters, another target creature you control fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.): Put a +1/+1 counter on target nonlegendary creature.