Choose one —• Konstrari Charm deals 6 damage to target creature with flying.• Put two +1/+1 counters on target creature. It gains trample until end of turn.• Add .
Choose one —• Konstrari Charm deals 6 damage to target creature with flying.• Put two +1/+1 counters on target creature. It gains trample until end of turn.• Add .
Destroy target creature or planeswalker with mana value 3 or greater. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Destroy target creature or planeswalker with mana value 3 or greater. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Choose one —• Counter target noncreature spell unless its controller pays .• Target creature gets -2/-2 until end of turn.• Mill three cards, then draw a card. (To mill three cards, put the top three cards of your library into your graveyard.)
Domain — Fblthp's power is equal to the number of basic land types among lands you control.When Fblthp enters, search your library for up to X basic land cards with different names, reveal them, put them into your hand, then shuffle.
Domain — Fblthp's power is equal to the number of basic land types among lands you control.When Fblthp enters, search your library for up to X basic land cards with different names, reveal them, put them into your hand, then shuffle.
FlyingThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.
FlyingThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.