FlashWhen Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker. (It can't be the target of spells or abilities your opponents control.)
, Exile this card from your graveyard: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
, Exile this card from your graveyard: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Create two 2/2 colorless Wizard Soldier creature tokens named Cadet. If this spell was cast from a graveyard, put a +1/+1 counter on each of them for every three cards in your graveyard.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This creature enters prepared.Whenever you scry or surveil, creatures you control get +1/+0 until end of turn. This ability triggers only once each turn.Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.
Target creature gets +2/+2 and gains flying until end of turn.Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Target creature gets +2/+2 and gains flying until end of turn.Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
FlyingPlaneswalkers you control have "No more than one creature can attack this planeswalker each combat.": Target creature with a +1/+1 counter on it gains flying until end of turn.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.), Discard a card: Draw a card.Vicious Verse deals 1 damage to target opponent.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.), Discard a card: Draw a card.Vicious Verse deals 1 damage to target opponent.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)When this creature enters, surveil 1.Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)When this creature enters, surveil 1.Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)As long as an opponent was dealt noncombat damage this turn, this creature has flying and haste.Vicious Verse deals 1 damage to target opponent.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)As long as an opponent was dealt noncombat damage this turn, this creature has flying and haste.Vicious Verse deals 1 damage to target opponent.
Whenever you attack, if you've activated a loyalty ability this turn, untap target attacking creature. It can't be blocked this turn.Planeswalkers you control have "[−8]: Create an 8/8 blue Leviathan creature token with hexproof."
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.): Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if an opponent has been dealt noncombat damage this turn. (If a creature with a finality counter on it would die, exile it instead.)
Choose one —• Creatures you control get +2/+0 until end of turn.• Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1 counter on it.
Choose one —• Creatures you control get +2/+0 until end of turn.• Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1 counter on it.
Equipped creature gets +1/+0 and has flying and "Whenever this creature attacks, you gain 1 life."Equip (: Attach to target creature you control. Equip only as a sorcery.)