Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.): Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn. (If a creature with a finality counter on it would die, exile...
ProwessThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Until end of turn, whenever you tap a Mountain for mana, add an additional .
FlashWhen this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card."), Sacrifice this creature: The next spell you cast this turn can't be countered.
FlashWhen this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card."), Sacrifice this creature: The next spell you cast this turn can't be countered.
Choose one —• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.• All creatures get -3/-3 until end of turn.
Whenever a creature you control dies, put a charge counter on this enchantment.At the beginning of your first main phase, add for each charge counter on this enchantment.
Choose one —• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.• All creatures get -3/-3 until end of turn.
FlashWhen this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card."), Sacrifice this creature: The next spell you cast this turn can't be countered.
FlashWhen this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card."), Sacrifice this creature: The next spell you cast this turn can't be countered.
Whenever a creature you control dies, put a charge counter on this enchantment.At the beginning of your first main phase, add for each charge counter on this enchantment.
Choose one —• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.• All creatures get -3/-3 until end of turn.