Whenever another creature or planeswalker you control dies, Massacre Girl deals 1 damage to target opponent and you gain 1 life.Whenever an opponent is dealt noncombat damage, put a +1/+1 counter on Massacre Girl.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.): Add . This mana can't be spent to cast spells from your hand.Create a Heartwood token. (It's a red and green artifact with ": Add or .")
: Add ., : Target creature that attacked this turn becomes prepared. Activate only as a sorcery. (Only creatures with prepare spells can become prepared.), : Target creature becomes prepared.
When Winter enters, you may sacrifice a creature or planeswalker. When you do, each opponent sacrifices a creature of their choice.Winter gets +1/+0 for each creature and planeswalker card in your graveyard.
FlyingThis creature has vigilance as long as you control a Jace planeswalker.When this creature enters, it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
When Winter enters, you may sacrifice a creature or planeswalker. When you do, each opponent sacrifices a creature of their choice.Winter gets +1/+0 for each creature and planeswalker card in your graveyard.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.), Exile this card from your graveyard: Tap target creature and put a stun counter on it. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Defender, flying, vigilanceAs long as you've scried or surveilled this turn, this creature can attack as though it didn't have defender.: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Defender, flying, vigilanceAs long as you've scried or surveilled this turn, this creature can attack as though it didn't have defender.: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
FlashWhen Teyo enters, target permanent you control gains hexproof until end of turn. Put a +1/+1 counter on it if it's a creature. Put a loyalty counter on it if it's a planeswalker. (It can't be the target of spells or abilities your opponents control.)
When Way of the Wildspeaker enters, empower Jace 7. (Put seven loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")Planeswalkers you control have "[-4]: Create a 4/4 green Beast creature token with trample."
Equipped creature gets +2/+0 and has "Whenever this creature attacks, it gains your choice of trample or deathtouch until end of turn."Equip (: Attach to target creature you control. Equip only as a sorcery.)
Enchant creatureWhen this Aura enters, tap enchanted creature. It becomes unprepared.Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
Enchant creatureWhen this Aura enters, tap enchanted creature. It becomes unprepared.Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
Violent Echoes deals 6 damage to target creature or planeswalker. If excess damage was dealt to that permanent this way, empower Jace X, where X is that excess damage. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.Empower Jace 4. (Put four loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.Empower Jace 4. (Put four loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Choose target nonland permanent. Its owner may put it on the top of their library. If they do, Clash of Elements deals 2 damage to them. If they didn't put the card on top of their library, they put it on the bottom.
Choose target nonland permanent. Its owner may put it on the top of their library. If they do, Clash of Elements deals 2 damage to them. If they didn't put the card on top of their library, they put it on the bottom.
When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")