When this creature enters, choose one —• Return target legendary card from your graveyard to your hand.• Put a +1/+1 counter on target creature. It gains vigilance and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
When this creature enters, choose one —• Return target legendary card from your graveyard to your hand.• Put a +1/+1 counter on target creature. It gains vigilance and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Create a 2/2 colorless Wizard Soldier creature token named Cadet, then put a +1/+1 counter on each other Wizard token you control.At the beginning of each upkeep, if an opponent was dealt noncombat damage last turn, return this card from your graveyard to your hand.
When this creature enters, empower Jace 4. (Put four loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
When this creature enters, empower Jace 4. (Put four loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Return target creature card with mana value 3 or less from your graveyard to the battlefield with an additional +1/+1 counter on it.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Threshold — This creature gets +1/+0 and has flying as long as there are seven or more cards in your graveyard.Mill three cards. (Put the top three cards of your library into your graveyard.)
This land enters tapped.Whenever a Forest you control enters, if you control at least five other Forests, target creature you control gets +3/+3 until end of turn.: Add .
: Exile target creature or planeswalker you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Activate only as a sorcery.
When this creature enters, if you cast it, target opponent reveals their hand. You choose a nonland card from it. Exile that card.Threshold — As long as there are seven or more cards in your graveyard, you may cast the exiled card, and mana of any type can be spent to cast that spell.
When this creature enters, create a Heartwood token. (It's a red and green artifact with ": Add or ."), Sacrifice another artifact: Put a +1/+1 counter on this creature. It gains your choice of trample, hexproof, or haste until end of turn.
When this creature enters, create a Heartwood token. (It's a red and green artifact with ": Add or ."), Sacrifice another artifact: Put a +1/+1 counter on this creature. It gains your choice of trample, hexproof, or haste until end of turn.
+1: Empower Jace X, where X is the number of Islands you control.−3: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -5/-0 until end of turn.0: Exile all but the bottom card of each opponent's library. Activate only if there are twenty-five or more loyalty counters among Jaces you control.
Choose one —• You lose 2 life. Destroy target creature or planeswalker.• You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Face planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")