Whenever you attack, if you've activated a loyalty ability this turn, untap target attacking creature. It can't be blocked this turn.Planeswalkers you control have "[−8]: Create an 8/8 blue Leviathan creature token with hexproof."
Whenever you attack, if you've activated a loyalty ability this turn, untap target attacking creature. It can't be blocked this turn.Planeswalkers you control have "[−8]: Create an 8/8 blue Leviathan creature token with hexproof."
Choose one —• Stingerquill Charm deals 3 damage to any target.• Target creature gains first strike and deathtouch until end of turn.• Create a 2/2 colorless Wizard Soldier creature token named Cadet. It gains haste until end of turn.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.): Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if an opponent has been dealt noncombat damage this turn. (If a creature with a finality counter on it would die, exile it instead.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.): Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if an opponent has been dealt noncombat damage this turn. (If a creature with a finality counter on it would die, exile it instead.)
When Way of the Cryomancer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")Planeswalkers you control have "[−3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new...
When Way of the Cryomancer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")Planeswalkers you control have "[−3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new...
At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Vicious Verse deals 1 damage to target opponent.
At the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Vicious Verse deals 1 damage to target opponent.
When Hapatra enters, for each opponent, tap up to one target creature that player controls. Put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.): Untap target creature.
When Hapatra enters, for each opponent, tap up to one target creature that player controls. Put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.): Untap target creature.
Choose one —• Creatures you control get +2/+0 until end of turn.• Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1 counter on it.
Choose one —• Creatures you control get +2/+0 until end of turn.• Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1 counter on it.
Equipped creature gets +1/+0 and has flying and "Whenever this creature attacks, you gain 1 life."Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0 and has flying and "Whenever this creature attacks, you gain 1 life."Equip (: Attach to target creature you control. Equip only as a sorcery.)