Choose one —• Target permanent you control gains hexproof and indestructible until end of turn.• You draw a card and gain 3 life.• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Whenever another creature or planeswalker you control dies, Massacre Girl deals 1 damage to target opponent and you gain 1 life.Whenever an opponent is dealt noncombat damage, put a +1/+1 counter on Massacre Girl.
Whenever another creature or planeswalker you control dies, Massacre Girl deals 1 damage to target opponent and you gain 1 life.Whenever an opponent is dealt noncombat damage, put a +1/+1 counter on Massacre Girl.
Lands you control have hexproof. (They can't be the targets of spells or abilities your opponents control.): Return target land card from your graveyard to your hand.
Lands you control have hexproof. (They can't be the targets of spells or abilities your opponents control.): Return target land card from your graveyard to your hand.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.): Add . This mana can't be spent to cast spells from your hand.Create a Heartwood token. (It's a red and green artifact with ": Add or .")
: Add ., : Target creature that attacked this turn becomes prepared. Activate only as a sorcery. (Only creatures with prepare spells can become prepared.), : Target creature becomes prepared.
: Add ., : Target creature that attacked this turn becomes prepared. Activate only as a sorcery. (Only creatures with prepare spells can become prepared.), : Target creature becomes prepared.
FlyingThis creature has vigilance as long as you control a Jace planeswalker.When this creature enters, it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
FlyingThis creature has vigilance as long as you control a Jace planeswalker.When this creature enters, it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
When Winter enters, you may sacrifice a creature or planeswalker. When you do, each opponent sacrifices a creature of their choice.Winter gets +1/+0 for each creature and planeswalker card in your graveyard.
When Winter enters, you may sacrifice a creature or planeswalker. When you do, each opponent sacrifices a creature of their choice.Winter gets +1/+0 for each creature and planeswalker card in your graveyard.