At the beginning of each opponent's draw step, you draw a card.+1: Create a 1/1 blue Illusion creature token.−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
At the beginning of each opponent's draw step, you draw a card.+1: Create a 1/1 blue Illusion creature token.−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
At the beginning of each opponent's draw step, you draw a card.+1: Create a 1/1 blue Illusion creature token.−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
At the beginning of each opponent's draw step, you draw a card.+1: Create a 1/1 blue Illusion creature token.−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
HasteWhen this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Choose one —• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.• All creatures get -3/-3 until end of turn.
Flying, hasteAt the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield.
At the beginning of each opponent's draw step, you draw a card.+1: Create a 1/1 blue Illusion creature token.−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
When you cast this spell, untap all lands you control.Flying, trampleWard—Sacrifice three permanents., Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.