Whenever a creature you control dies, put a charge counter on this enchantment.At the beginning of your first main phase, add for each charge counter on this enchantment.
Whenever you gain life, put a loyalty counter on Ajani.0: You gain 1 life.−4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."−10: You get an emblem with "Creatures you control get +2/+2."
Flying, hasteAt the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield.
When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them., Exile this card from your graveyard: Draw two cards.
FlyingWhen Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with ": Add or ."): Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.
Whenever you gain life, put a loyalty counter on Ajani.0: You gain 1 life.−4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."−10: You get an emblem with "Creatures you control get +2/+2."
Whenever another creature or planeswalker you control enters, mill two cards.Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
: Add .: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.
Whenever a creature you control with power 4 or greater enters, draw a card.+2: Untap up to two target lands.−3: Create a 4/4 green Beast creature token with trample.−4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
When The Echoverse Fulcrum enters, draw a card, then discard a card., , Exile The Echoverse Fulcrum: Destroy all creatures. Activate only as a sorcery.
+1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.+1: Add . Spend this mana only to cast a noncreature spell.−X: Tap target artifact or creature. Put X stun counters on it.−6: You get an emblem with "Whenever you cast a spell, draw a card."
Whenever you gain life, put a loyalty counter on Ajani.0: You gain 1 life.−4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."−10: You get an emblem with "Creatures you control get +2/+2."
Draw two cards. Then you may exile this spell and four cards named Sphinx's Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle.A deck can have any number of cards named Sphinx's Approach.
+1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.+1: Add . Spend this mana only to cast a noncreature spell.−X: Tap target artifact or creature. Put X stun counters on it.−6: You get an emblem with "Whenever you cast a spell, draw a card."
LifelinkAt the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
HasteWhen this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
LifelinkAt the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
FlyingWhenever a creature you control attacks, that creature deals 1 damage to each opponent.: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.
+1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.+1: Add . Spend this mana only to cast a noncreature spell.−X: Tap target artifact or creature. Put X stun counters on it.−6: You get an emblem with "Whenever you cast a spell, draw a card."
If a creature an opponent controls would die, exile it instead.+2: Up to one target creature gets -4/-1 until your next turn.−2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample.−3: Each opponent discards two cards. For each opponent who didn't discard two...
HasteWhen this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.+1: Add .−3: Chandra deals 4 damage to target creature.−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Flying, vigilance, lifelink, ward Whenever you gain life, create a colorless artifact token named Lotus with ", Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.
LifelinkAt the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Target player draws three cards and loses 3 life.
Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature for each land you control."
FlyingWhenever a creature you control attacks, that creature deals 1 damage to each opponent.: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.