Choose one —• Stingerquill Charm deals 3 damage to any target.• Target creature gains first strike and deathtouch until end of turn.• Create a 2/2 colorless Wizard Soldier creature token named Cadet. It gains haste until end of turn.
Choose one —• You lose 2 life. Destroy target creature or planeswalker.• You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Face planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")
You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand.
FlyingAt the beginning of each end step, if you've drawn three or more cards this turn, create a 3/3 blue Angel creature token with flying.: Until end of turn, whenever Lyra deals combat damage to a player, draw two cards.
FlashFlyingWhenever this creature attacks, draw a card, then discard a card.When this creature dies, if it isn't a token, create a token that's a copy of it.
Exile target creature or planeswalker. If that permanent's mana value was 3 or less, return it to the battlefield tapped under your control. Exile it at the beginning of the next end step.