When this creature enters, create a Heartwood token. (It's a red and green artifact with ": Add or ."), Sacrifice another artifact: Put a +1/+1 counter on this creature. It gains your choice of trample, hexproof, or haste until end of turn.
Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.): Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn. (If a creature with a finality counter on it would die, exile...
DeathtouchWhen Vraska enters, if you control six or more lands, destroy target permanent an opponent controls. They create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Planeswalker spells you cast cost less to cast., : Proliferate X times, where X is the number of planeswalker types among planeswalkers you control. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
For each creature target player controls, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, if you don't control a planeswalker, sacrifice this creature."
FlashWhen this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card."), Sacrifice this creature: The next spell you cast this turn can't be countered.
Creature tokens you control get +1/+0 and have vigilance.: Add one mana of any color. Spend this mana only to cast a planeswalker spell., Discard this card: It deals 4 damage to target attacking or blocking creature.
Creature tokens you control get +1/+0 and have vigilance.: Add one mana of any color. Spend this mana only to cast a planeswalker spell., Discard this card: It deals 4 damage to target attacking or blocking creature.
Choose one —• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.• All creatures get -3/-3 until end of turn.