Instant and sorcery spells you control have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
When this Equipment enters, you may pay . When you do, for each opponent, destroy up to one target creature or planeswalker that player controls.Equipped creature gets +2/+1.Equip
HasteWhen this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flying, vigilance, lifelink, ward Whenever you gain life, create a colorless artifact token named Lotus with ", Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.
FlyingWhenever a creature you control attacks, that creature deals 1 damage to each opponent.: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.
Instant and sorcery spells you control have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Whenever another creature or planeswalker you control enters, you gain 1 life., , Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Target player draws three cards and loses 3 life.
FlyingWhen Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
Flying, vigilance, lifelink, ward Whenever you gain life, create a colorless artifact token named Lotus with ", Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.
Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Target player draws three cards and loses 3 life.
Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
This land enters tapped.Whenever a Forest you control enters, if you control at least five other Forests, target creature you control gets +3/+3 until end of turn.: Add .
Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
Instant and sorcery spells you control have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Whenever a creature you control with power 4 or greater enters, draw a card.+2: Untap up to two target lands.−3: Create a 4/4 green Beast creature token with trample.−4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
ProwessThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)You may discard a card. If you do, draw a card.
At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has ": Add ." It's affected by summoning sickness until your next turn.)
Planeswalker spells you cast cost less to cast., : Proliferate X times, where X is the number of planeswalker types among planeswalkers you control. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature for each land you control."
FlyingWhen Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with ": Add or ."): Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.
Whenever a creature you control with power 4 or greater enters, draw a card.+2: Untap up to two target lands.−3: Create a 4/4 green Beast creature token with trample.−4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
If a creature an opponent controls would die, exile it instead.+2: Up to one target creature gets -4/-1 until your next turn.−2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample.−3: Each opponent discards two cards. For each opponent who didn't discard two...
When The Echoverse Fulcrum enters, draw a card, then discard a card., , Exile The Echoverse Fulcrum: Destroy all creatures. Activate only as a sorcery.
Whenever another creature or planeswalker you control enters, you gain 1 life., , Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
If a creature an opponent controls would die, exile it instead.+2: Up to one target creature gets -4/-1 until your next turn.−2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample.−3: Each opponent discards two cards. For each opponent who didn't discard two...