Target creature or planeswalker an opponent controls that's red or white loses all abilities until end of turn. Target creature you control deals damage equal to its power to that permanent.
First strikeWhenever you cast an Equipment spell or a spell that targets a creature you control, draw a card. This ability triggers only once each turn.
This spell can't be countered.Reach, vigilance, trampleRuric Thar has hexproof as long as they haven't dealt combat damage yet. (They can't be the target of spells or abilities your opponents control.)
Draw two cards. Then you may exile this spell and four cards named Sphinx's Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle.A deck can have any number of cards named Sphinx's Approach.
Target creature or planeswalker an opponent controls that's red or white loses all abilities until end of turn. Target creature you control deals damage equal to its power to that permanent.
As an additional cost to cast this spell, behold a Jace or pay . (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.)Counter target spell. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Choose one —• Fulminous Forte deals 1 damage to each creature and planeswalker your opponents control.• Fulminous Forte deals 5 damage to target creature or planeswalker.
Destroy target creature or planeswalker with mana value 3 or greater. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)