This land enters tapped. As it enters, choose a color.: Add one mana of the chosen color., , Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
This land enters tapped. As it enters, choose a color.: Add one mana of the chosen color., , Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Equipped creature gets +2/+0 and has "Whenever this creature attacks, it gains your choice of trample or deathtouch until end of turn."Equip (: Attach to target creature you control. Equip only as a sorcery.)
This spell costs less to cast if you've cast a noncreature spell this turn.Flying, vigilanceProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fblthp's owner shuffles him into their library. (If you draw from an empty library this way, you still win the game.)
Choose one —• Target creature you control deals damage equal to its power to target creature or planeswalker an opponent controls.• Target planeswalker you control deals damage equal to its loyalty to target creature or planeswalker an opponent controls.
When this enchantment enters, the owner of up to one other target nonland permanent puts it on their choice of the top or bottom of their library.Whenever you cast your first noncreature spell each turn, empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]:...
Threshold — You can't cast this spell unless there are seven or more cards in your graveyard.Menace, Discard this card: Target creature gets -3/-1 until end of turn.