(: Add .)As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.), : Empower Jace 2.
If a creature an opponent controls would die, exile it instead.+2: Up to one target creature gets -4/-1 until your next turn.−2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample.−3: Each opponent discards two cards. For each opponent who didn't discard two...
(: Add .)As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.), : Empower Jace 2.
When you cast this spell, untap all lands you control.Flying, trampleWard—Sacrifice three permanents., Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
When you cast this spell, untap all lands you control.Flying, trampleWard—Sacrifice three permanents., Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
When you cast this spell, untap all lands you control.Flying, trampleWard—Sacrifice three permanents., Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
When you cast this spell, untap all lands you control.Flying, trampleWard—Sacrifice three permanents., Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
When you cast this spell, untap all lands you control.Flying, trampleWard—Sacrifice three permanents., Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
DeathtouchThis creature enters prepared.Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.Search your library for a land card, put it into your graveyard, then shuffle.
VigilanceWhenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
At the beginning of each opponent's draw step, you draw a card.+1: Create a 1/1 blue Illusion creature token.−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
At the beginning of each opponent's draw step, you draw a card.+1: Create a 1/1 blue Illusion creature token.−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
At the beginning of each opponent's draw step, you draw a card.+1: Create a 1/1 blue Illusion creature token.−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
VigilanceWhenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
At the beginning of each opponent's draw step, you draw a card.+1: Create a 1/1 blue Illusion creature token.−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
At the beginning of each opponent's draw step, you draw a card.+1: Create a 1/1 blue Illusion creature token.−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
VigilanceWhenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
When you cast this spell, untap all lands you control.Flying, trampleWard—Sacrifice three permanents., Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
When you cast this spell, untap all lands you control.Flying, trampleWard—Sacrifice three permanents., Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.
When you cast this spell, untap all lands you control.Flying, trampleWard—Sacrifice three permanents., Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.