DeathtouchThis creature enters prepared.Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.Search your library for a land card, put it into your graveyard, then shuffle.
DeathtouchThis creature enters prepared.Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.Search your library for a land card, put it into your graveyard, then shuffle.
DeathtouchThis creature enters prepared.Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.Search your library for a land card, put it into your graveyard, then shuffle.
DeathtouchThis creature enters prepared.Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.Search your library for a land card, put it into your graveyard, then shuffle.
: Add .: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.
This land enters tapped.Whenever a Forest you control enters, if you control at least five other Forests, target creature you control gets +3/+3 until end of turn.: Add .
You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand.
At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has ": Add ." It's affected by summoning sickness until your next turn.)
: Add .: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.
You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand.
This land enters tapped.Whenever a Forest you control enters, if you control at least five other Forests, target creature you control gets +3/+3 until end of turn.: Add .
At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has ": Add ." It's affected by summoning sickness until your next turn.)
: Add .: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.
Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant.Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Whenever another creature or planeswalker you control enters, you gain 1 life., , Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
Whenever another creature or planeswalker you control enters, you gain 1 life., , Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
This creature enters with X +1/+1 counters on it.At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.
Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant.Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
When this Equipment enters, you may pay . When you do, for each opponent, destroy up to one target creature or planeswalker that player controls.Equipped creature gets +2/+1.Equip
When this Equipment enters, you may pay . When you do, for each opponent, destroy up to one target creature or planeswalker that player controls.Equipped creature gets +2/+1.Equip
This creature enters with X +1/+1 counters on it.At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.
Enchant artifact or non-Aura enchantmentEnchanted permanent is a Construct creature with base power and toughness 5/5 in addition to its other types.: Return this card from your graveyard to your hand.
Whenever another creature or planeswalker you control enters, mill two cards.Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)