Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
+1: Empower Jace X, where X is the number of Islands you control.−3: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -5/-0 until end of turn.0: Exile all but the bottom card of each opponent's library. Activate only if there are twenty-five or more loyalty counters among Jaces you control.
At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has ": Add ." It's affected by summoning sickness until your next turn.)
Flying, prowessThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Each player may discard their hand and draw seven cards.
FlyingWhen Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
FlyingWhen Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
FlyingWhen Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
Artifact creatures you control have vigilance.Whenever you cast a noncreature spell, create a 1/1 colorless Sculpture Treasure artifact creature token with ", Sacrifice this token: Add one mana of any color."
FlyingWhen Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
Artifact creatures you control have vigilance.Whenever you cast a noncreature spell, create a 1/1 colorless Sculpture Treasure artifact creature token with ", Sacrifice this token: Add one mana of any color."
(: Add .)As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.), : Empower Jace 2.
(: Add .)As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.), : Empower Jace 2.
Flying, prowessThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Each player may discard their hand and draw seven cards.
FlyingWhen Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with ": Add or ."): Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.
ProwessThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)You may discard a card. If you do, draw a card.