Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant.Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Enchant artifact or non-Aura enchantmentEnchanted permanent is a Construct creature with base power and toughness 5/5 in addition to its other types.: Return this card from your graveyard to your hand.
Choose one —• You lose 2 life. Destroy target creature or planeswalker.• You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Face planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")
Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant.Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Choose one —• You lose 2 life. Destroy target creature or planeswalker.• You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Face planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.")
Whenever another creature or planeswalker you control enters, mill two cards.Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Whenever a creature you control dies, put a charge counter on this enchantment.At the beginning of your first main phase, add for each charge counter on this enchantment.
(: Add .)As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.), : Empower Jace 2.
ProwessThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Until end of turn, whenever you tap a Mountain for mana, add an additional .
Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.): Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn. (If a creature with a finality counter on it would die, exile...
ProwessThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)Until end of turn, whenever you tap a Mountain for mana, add an additional .
FlashWhen this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card."), Sacrifice this creature: The next spell you cast this turn can't be countered.
FlashWhen this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card."), Sacrifice this creature: The next spell you cast this turn can't be countered.
Choose one —• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.• All creatures get -3/-3 until end of turn.
Whenever a creature you control dies, put a charge counter on this enchantment.At the beginning of your first main phase, add for each charge counter on this enchantment.
Choose one —• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.• All creatures get -3/-3 until end of turn.
FlashWhen this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card."), Sacrifice this creature: The next spell you cast this turn can't be countered.
FlashWhen this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card."), Sacrifice this creature: The next spell you cast this turn can't be countered.
Whenever a creature you control dies, put a charge counter on this enchantment.At the beginning of your first main phase, add for each charge counter on this enchantment.
Choose one —• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.• All creatures get -3/-3 until end of turn.
Whenever a creature you control dies, put a charge counter on this enchantment.At the beginning of your first main phase, add for each charge counter on this enchantment.
Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.): Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn. (If a creature with a finality counter on it would die, exile...
Draw two cards. Then you may exile this spell and four cards named Sphinx's Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle.A deck can have any number of cards named Sphinx's Approach.
(: Add .)As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.), : Empower Jace 2.
Draw two cards. Then you may exile this spell and four cards named Sphinx's Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle.A deck can have any number of cards named Sphinx's Approach.
When this creature enters, empower Jace 1.Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty.Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life."
When this creature enters, empower Jace 1.Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty.Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life."
: Exile target creature or planeswalker you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Activate only as a sorcery.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.): Add . This mana can't be spent to cast spells from your hand.Create a Heartwood token. (It's a red and green artifact with ": Add or .")