Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature for each land you control."
FlyingWhenever a creature you control attacks, that creature deals 1 damage to each opponent.: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.
When The Echoverse Fulcrum enters, draw a card, then discard a card., , Exile The Echoverse Fulcrum: Destroy all creatures. Activate only as a sorcery.
FlyingWhenever a creature you control attacks, that creature deals 1 damage to each opponent.: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.
LifelinkAt the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
LifelinkAt the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
FlyingWhenever a creature you control attacks, that creature deals 1 damage to each opponent.: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.
FlyingWhenever a creature you control attacks, that creature deals 1 damage to each opponent.: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.
When The Echoverse Fulcrum enters, draw a card, then discard a card., , Exile The Echoverse Fulcrum: Destroy all creatures. Activate only as a sorcery.