Flash When Venser enters, choose one —• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies.• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them.
FlyingWhenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
+1: Create three 1/1 white Soldier creature tokens.−3: Destroy all creatures with power 4 or greater.−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)