Whenever U.S.S. Reliant enters or deals combat damage to a player, return target creature card with mana value 4 or less from your graveyard to the battlefield with a finality counter on it.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)10+...
This land enters tapped unless you control two or more other lands.When this land enters untapped, choose one —• This land deals 1 damage to each opponent.• Surveil 1.: Add .
Menace: If Nog is a Rogue, he becomes a Ferengi Scout with base power and toughness 3/4 and gains "Whenever Nog becomes tapped, surveil 2.": If Nog is a Scout, he becomes a Ferengi Officer and gains "You may play lands from your graveyard" and "You may play an additional land on each of your turns."
Strange new worlds — Reveal the top X cards of your library, where X is the number of differently named lands you control. Put all permanent cards revealed this way onto the battlefield tapped and the rest on the bottom of your library in a random order.
This land enters tapped unless you control two or more other lands.When this land enters untapped, choose one —• This land deals 1 damage to each opponent.• Surveil 1.: Add .
Strange new worlds — All creatures get -X/-X until end of turn, where X is the number of differently named lands you control. If X is 6 or more, create two 2/1 red Klingon Warrior creature tokens with haste.
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)7+ | Flying, vigilance
Whenever U.S.S. Reliant enters or deals combat damage to a player, return target creature card with mana value 4 or less from your graveyard to the battlefield with a finality counter on it.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)10+...
Strange new worlds — When this creature enters, create X 1/1 red Officer creature tokens, where X is the number of differently named lands you control.Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
Vigilance, ward At the beginning of each end step, if you faced a dilemma this turn, target opponent exiles cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost. (You face a dilemma as you choose one or more modes for a spell or ability.)
FlashWhen Dr. McCoy enters, choose one —• Return target non-Doctor permanent card from your graveyard to your hand.• Choose up to one other target creature. When it dies this turn, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Choose X target creatures your opponents control. For each of them, create a token that's a copy of that creature, except it has changeling. Those tokens gain haste. Exile those tokens at the beginning of the next end step. (They're every creature type.)
This spell can't be countered.Double your life total. Draw cards equal to the number of cards in your hand. You have no maximum hand size until your next turn.
Grand Nagus Zek gets +1/+1 for each Treasure you control.Whenever another creature dies, create a Treasure token. This ability triggers only once each turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Choose X target creatures your opponents control. For each of them, create a token that's a copy of that creature, except it has changeling. Those tokens gain haste. Exile those tokens at the beginning of the next end step. (They're every creature type.)
Grand Nagus Zek gets +1/+1 for each Treasure you control.Whenever another creature dies, create a Treasure token. This ability triggers only once each turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Choose X target creatures your opponents control. For each of them, create a token that's a copy of that creature, except it has changeling. Those tokens gain haste. Exile those tokens at the beginning of the next end step. (They're every creature type.)
This land enters tapped unless you control two or more other lands.When this land enters untapped, choose one —• Put target creature card from your graveyard on top of your library.• Surveil 1.: Add .
At the beginning of combat on each player's turn, that player may draw a card. If they do, they can't attack this turn and you put a peace counter on this enchantment.At the beginning of your upkeep, if this enchantment has twelve or more peace counters on it, you win the game.
Choose target noncreature spell an opponent controls. That player may exile it. If they don't, you may cast a noncreature spell from your hand without paying its mana cost.
Artifact creatures you control have "Whenever this creature deals combat damage to a player, you may pay . If you do, create a 1/1 colorless Borg artifact creature token."
FlashWhen Dr. McCoy enters, choose one —• Return target non-Doctor permanent card from your graveyard to your hand.• Choose up to one other target creature. When it dies this turn, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
This land enters tapped unless you control two or more other lands.When this land enters untapped, choose one —• Put target creature card from your graveyard on top of your library.• Surveil 1.: Add .
This spell can't be countered.Double your life total. Draw cards equal to the number of cards in your hand. You have no maximum hand size until your next turn.
When Worf enters, for each opponent, gain control of up to one target creature that player controls with mana value 3 or less until end of turn. Untap those creatures. Until end of turn, they become Warriors in addition to their other types and gain haste.
Choose target noncreature spell an opponent controls. That player may exile it. If they don't, you may cast a noncreature spell from your hand without paying its mana cost.
At the beginning of combat on each player's turn, that player may draw a card. If they do, they can't attack this turn and you put a peace counter on this enchantment.At the beginning of your upkeep, if this enchantment has twelve or more peace counters on it, you win the game.
When this creature enters, create a 3/3 colorless Illusion artifact creature token.If one or more tokens would be created under your control, that many 3/3 colorless Illusion artifact creature tokens are created instead.
Artifact creatures you control have "Whenever this creature deals combat damage to a player, you may pay . If you do, create a 1/1 colorless Borg artifact creature token."
FlashWhen Dr. McCoy enters, choose one —• Return target non-Doctor permanent card from your graveyard to your hand.• Choose up to one other target creature. When it dies this turn, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
FlashWhen Dr. McCoy enters, choose one —• Return target non-Doctor permanent card from your graveyard to your hand.• Choose up to one other target creature. When it dies this turn, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.