HasteWhen Tasha Yar dies, exile the top card of your library. Until the end of your next turn, you may play that card., Exile this card from your graveyard: Create a token that's a copy of this card. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
First strike, hasteStrange new worlds — Whenever this creature attacks, creatures you control get +X/+0 until end of turn, where X is the number of differently named lands you control.
Grand Nagus Zek gets +1/+1 for each Treasure you control.Whenever another creature dies, create a Treasure token. This ability triggers only once each turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Grand Nagus Zek gets +1/+1 for each Treasure you control.Whenever another creature dies, create a Treasure token. This ability triggers only once each turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
At the beginning of combat on each player's turn, that player may draw a card. If they do, they can't attack this turn and you put a peace counter on this enchantment.At the beginning of your upkeep, if this enchantment has twelve or more peace counters on it, you win the game.
At the beginning of combat on each player's turn, that player may draw a card. If they do, they can't attack this turn and you put a peace counter on this enchantment.At the beginning of your upkeep, if this enchantment has twelve or more peace counters on it, you win the game.
First strike, hasteStrange new worlds — Whenever this creature attacks, creatures you control get +X/+0 until end of turn, where X is the number of differently named lands you control.
At the beginning of combat on each player's turn, that player may draw a card. If they do, they can't attack this turn and you put a peace counter on this enchantment.At the beginning of your upkeep, if this enchantment has twelve or more peace counters on it, you win the game.
: Add .Federation — , : Choose a color. Add an amount of mana of that color equal to the number of creature types among non-Borg creatures you control.
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.• Discard a card, then draw a card.• Create a 1/1 red Officer creature token.• Creatures you control get +1/+0 until end of turn.
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.• Discard a card, then draw a card.• Create a 1/1 red Officer creature token.• Creatures you control get +1/+0 until end of turn.
You don't lose the game for having 0 or less life.At the beginning of your end step, you lose 3 life and draw a card. Then if your life total is 0 or less, create ten 1/1 red Officer creature tokens.
Choose target noncreature spell an opponent controls. That player may exile it. If they don't, you may cast a noncreature spell from your hand without paying its mana cost.
Choose target noncreature spell an opponent controls. That player may exile it. If they don't, you may cast a noncreature spell from your hand without paying its mana cost.
You don't lose the game for having 0 or less life.At the beginning of your end step, you lose 3 life and draw a card. Then if your life total is 0 or less, create ten 1/1 red Officer creature tokens.