Choose one —• Come in Peace — Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Shoot to Kill — Encounter the Unknown deals 2 damage to each creature and each player.
Once during each of your turns, you may cast an artifact creature spell from your graveyard. If you cast a spell this way, that artifact creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Creatures you control have haste.When this enchantment enters, look at the top five cards of your library. Put a land card from among them onto the battlefield tapped and the rest into your graveyard.
Whenever U.S.S. Discovery enters or attacks, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)Station6+ | Flying
Whenever U.S.S. Discovery enters or attacks, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)Station6+ | Flying
As Kai Winn enters, choose a nonland card name.Whenever an opponent casts a spell with the chosen name or activates an ability of a source with the chosen name, that player loses 3 life.
This spell can't be countered.Double your life total. Draw cards equal to the number of cards in your hand. You have no maximum hand size until your next turn.
Once during each of your turns, you may cast an artifact creature spell from your graveyard. If you cast a spell this way, that artifact creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
This land enters tapped unless you control two or more other lands.When this land enters untapped, choose one —• This land deals 1 damage to each opponent.• Surveil 1.: Add .
This land enters tapped unless you control two or more other lands.When this land enters untapped, choose one —• Target creature gains flying until end of turn.• Surveil 1.: Add .
As Kai Winn enters, choose a nonland card name.Whenever an opponent casts a spell with the chosen name or activates an ability of a source with the chosen name, that player loses 3 life.
Choose one —• Come in Peace — Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Shoot to Kill — Encounter the Unknown deals 2 damage to each creature and each player.
This land enters tapped unless you control two or more other lands.When this land enters untapped, choose one —• Target creature gains flying until end of turn.• Surveil 1.: Add .
This land enters tapped unless you control two or more other lands.When this land enters untapped, choose one —• This land deals 1 damage to each opponent.• Surveil 1.: Add .
This spell can't be countered.Double your life total. Draw cards equal to the number of cards in your hand. You have no maximum hand size until your next turn.
This land enters tapped unless you control two or more other lands.When this land enters untapped, choose one —• This land deals 1 damage to each opponent.• Surveil 1.: Add .
Whenever U.S.S. Discovery enters or attacks, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)Station6+ | Flying
Creatures you control have haste.When this enchantment enters, look at the top five cards of your library. Put a land card from among them onto the battlefield tapped and the rest into your graveyard.
At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn., : Exile the top five cards of your library. You may cast any number of spells with mana value less than or equal to the number of Officers you control from among those cards without paying their mana costs.
HasteWhen Tasha Yar dies, exile the top card of your library. Until the end of your next turn, you may play that card., Exile this card from your graveyard: Create a token that's a copy of this card. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.