FlashWhen Wesley Crusher enters, choose two —• Counter target noncreature spell unless its controller pays .• Return target creature with mana value 2 or less to its owner's hand.• Target creature can't be blocked this turn.• Target player draws two cards, then discards two cards.
FlashWhen Wesley Crusher enters, choose two —• Counter target noncreature spell unless its controller pays .• Return target creature with mana value 2 or less to its owner's hand.• Target creature can't be blocked this turn.• Target player draws two cards, then discards two cards.
You don't lose the game for having 0 or less life.At the beginning of your end step, you lose 3 life and draw a card. Then if your life total is 0 or less, create ten 1/1 red Officer creature tokens.
Ward When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)6+ | Flying, lifelink
LifelinkWhen this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
LifelinkWhen this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
Ward When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens.Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)6+ | Flying, lifelink
You don't lose the game for having 0 or less life.At the beginning of your end step, you lose 3 life and draw a card. Then if your life total is 0 or less, create ten 1/1 red Officer creature tokens.
LifelinkWhen this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.